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Fall 2026 Work

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The Curious Incident of the Dog in the Night-Time

Sound Design

For my senior capstone this fall 2026, I served as the sound designer for the University of West Georgia’s production of The Curious Incident of the Dog in the Night-Time, directed by Pauline Gagnon. Having previously helped on this show in high school, coming back to it years later as a sound designer made this production feel like a full-circle moment. It became more than just my capstone project; it was a meaningful way to close out my undergraduate chapter at UWG while taking on a new challenge in my work as a theatre artist.

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Garden Scene

Over The Summer

Pre Show

My process began over the summer with reading the script and book, conducting a script analysis, and researching autism to better understand how sound can affect emotions, create triggers, or provide comfort. I explored natural and stylized sounds, voice-overs, and music while considering the director’s vision and her inspiration from Frantic Assembly. This helped me develop a sound design that connects with the physical movement onstage and supports the storytelling, bringing the audience closer to Christopher’s world.

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School Scene

During Fall 2026

Rehersal

Before rehearsals began, the director organized a meeting to discuss sound and movement and explore how the two elements would work together to tell the story. Leaving that meeting, I had a clearer understanding of which sounds had been approved and which needed further exploration. Throughout the design process, I shared sound ideas with the director, who listened to the options I developed and provided feedback.

As the design evolved, I added approved sounds to my cue sheet, documented new sound ideas, and updated the sheet to reflect changes and decisions made throughout the process. During rehearsals, I played approved sounds so the actors could become familiar with them and begin incorporating them into their movement. I also began building the sounds into QLab as the design developed.

With guidance from my mentor, I learned how to create voice-overs and coordinate them with movement underscoring. Having the director present to give the actors notes helped me understand the importance of timing, pacing, and duration. We worked through whether voice-overs needed to be shorter or longer to align with the movement and underscoring playing simultaneously.

This process strengthened my understanding of collaboration, organization, and adaptability in sound design. It also taught me how to maintain accurate design documentation while making adjustments and coordinating sound, voice, and movement to support the storytelling.

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Tube Train Voice Over

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Platform Voice Over

Paper Tech

For my senior capstone, The Curious Incident of the Dog in the Night-Time, preparation and organization were essential to the paper tech process. Before paper tech, I had prepared 108 sound cues and refined my design to 97 cues by the day of paper tech. I had my sound cues organized and ready to provide to the stage manager so they could be incorporated into the production’s technical documentation and coordinated with the other departments.

The production also included 72 media cues and more than 300 lighting cues. Despite the complexity of coordinating so many technical elements, our team completed paper tech in just three hours, setting a record for the process. Having my sound cues prepared and organized beforehand helped me contribute efficiently while working alongside the stage manager and fellow designers.

This experience demonstrated the value of preparation, clear communication, and collaboration in technical theatre. Paper tech allowed us to review the production’s cues and establish a foundation for the next stage of the process. As a sound designer, I took pride in having my work ready and organized, contributing to a fast and efficient paper tech for my senior capstone.

Astronaut Movement Sequence​

Tech Week

Tech week brought all the elements of The Curious Incident of the Dog in the Night-Time together, from spacing rehearsal and cue-to-cue to dress rehearsal. As the sound designer, I had to make sure my 97 sound cues worked with the actors’ movements, the lighting, the media, and the overall vision for the production. With seven speakers in the sound system, I also had to think carefully about how to distribute sounds throughout the space and decide which speakers would best serve each sound cue. This allowed me to consider how the audience would experience Christopher’s world through sound.

Another important part of the process was working with the director on sound underscoring. Since the actors did not use microphones, I had to pay close attention to the volume of the underscoring and how it interacted with their dialogue. I worked with the director to determine when the underscoring needed to fade to a lower volume so the audience could clearly hear the actors’ lines without losing the atmosphere the sound was creating. This taught me how important it is for sound design to support the storytelling without overpowering the performers.

Overall, tech week was both fun and educational. This was my first time designing sound for a straight play, and it challenged me to think beyond selecting and creating sounds. I learned more about speaker placement, sound levels, cue timing, underscoring, and collaborating with a director to bring a shared vision to life. There were things I learned throughout the process that I know I can apply and improve upon in future productions. I left this experience with a better understanding of my responsibilities as a sound designer and greater confidence in what I can bring to my next project.

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Beach Movement Sequence

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Christopher & Ed: The Fight

Show Week

Show week was when I finally got to experience the entire production of The Curious Incident of the Dog in the Night-Time come together and see my sound design in front of an audience. During the performances, I followed along with the show and provided the stage manager with notes about sound cues that were missed or triggered too early. This helped me pay attention to the timing and consistency of the sound design throughout the production.

After the community preview, I also updated the curtain speech in QLab, replacing the community preview version with the correct version for opening night. Later in the week, an ACTF respondent attended the production and gave me positive feedback on my sound design. It was encouraging to hear that my work connected with someone experiencing the show from an audience perspective.

Another challenge during show week came when QLab updated its system, giving me a new technical situation to navigate. Rather than letting that challenge take away from the experience, I approached it as another opportunity to learn and adapt as a designer.

Overall, show week was an exciting and rewarding part of my senior capstone. Seeing the production come together, hearing the audience experience the sound, and receiving positive feedback reminded me how much I had learned throughout this process. Although I did not receive an ACTF nomination, I am proud of the work I contributed to this production. As my first time designing sound for a straight play, The Curious Incident of the Dog in the Night-Time gave me valuable experience that I will carry into future productions and continue to build on as I prepare to graduate in December 2026.

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Judy's Home

Samples Of Sounds

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Spring 2026 Work

Sound Design

                          Songs & Stories 2026: Allias and Enemies

This spring 2026, I had the opportunity to serve as the sound designer for the University of West Georgia’s production of Songs and Stories 2026: Allies and Enemies, a student-devised cabaret directed by Amahri Richards. I collaborated closely with the creative team throughout the devising process, using sound to help shape storytelling, atmosphere, and the audience’s emotional experience.

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Preparation

Pre Production

My process began with preparation in the pre-show phase. Since the show had no script, I had to approach sound design differently by creating a flexible sound world that could evolve through the devising process. I researched how to approach devised theatre as a sound designer, focusing on how sound can support work that is created in the room rather than from a fixed text.

In design meetings, the director introduced a game board concept with character archetypes, which shaped my approach. I began thinking of sound as a system of movement and progression, similar to a game. I researched and analyzed sounds from Clue, Monopoly, and Jumanji, studying how they create tension, unpredictability, and interaction. I also explored sound textures that could reflect each actor’s archetype.

I selected pre-show music that supported themes of allies, enemies, and opposites attract, reinforcing the idea of shifting relationships and strategy. This helped establish the world of the play before it began, allowing sound to function as part of the storytelling from the start.

Because there was no script, this preparation allowed me to enter rehearsals ready to adapt, making sound an active part of the creation process rather than something added at the end.

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Collaboration

In Rehearsal  & Tech Week

Rehearsal

Rehearsals were an important part of the collaborative process because the show was devised and continued to grow through exploration in the room. During the first week of rehearsals, the director focused on ensemble building with the actors, creating trust, connection, and a shared sense of play that would support the devising process. I observed how the actors worked together and began learning the energy of the company. In the second week of rehearsals, I became more actively involved as devised scenes started to take shape. I watched the material being created and evaluated which sounds and music choices would best support each scene, considering tone, pacing, and character dynamics. During this time, my mentor also introduced me to Freesound, where I learned to source sound effects legally and professionally. I realized that many of the sounds I initially found on YouTube could not be downloaded or used effectively, so I began searching through Freesound and listening to a wide variety of audio clips to determine which sounds best matched the concept I was creating. In production meetings, the costume designer shared an 1980s-inspired visual direction for part of the show, and I wanted to collaborate across design areas by creating an 1980s-inspired sound cue for the party scene. This allowed the sound design to support the costume concept and helped create a unified atmosphere on stage. Because the actors also had to sing while listening to tracks, I often played music during rehearsal while carefully balancing the volume so they could hear the track clearly and still be heard singing. This required active listening, quick adjustments, and clear communication. Overall, the rehearsal process allowed the sound design to grow alongside the performance, making sound an active part of the creation of the piece.

Paper Tech

One of the most important parts of the process was paper tech, where the director, stage manager, and designers went through the show cue by cue to organize sound placements, transitions, and timing before entering technical rehearsals. Going into paper tech, I had prepared 77 sound cues, which gave the production a strong technical foundation. This experience taught me the importance of organization, communication, and how sound design works closely with every department to help create a smooth and successful production.

Tech Week

Tech week for the Spring 2026 production of Songs and Stories 2026 was the stage where all elements of the devised show came together. During this time, I worked closely with the director, stage manager, performers, and design team to integrate sound with lighting, costumes, props, scenic elements, and staging. My responsibilities included finalizing cue timing, balancing sound levels, and determining how cues would be distributed through the theatre’s four-speaker system for the best clarity and impact. We also held rehearsals where the actors sang with tracks, which required careful adjustment so both the performers and music could be heard clearly. Tech week taught me the importance of communication, flexibility, and attention to detail as the production moved from rehearsal into performance.
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Dedication

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Tracks

Show Week

​Show week represented dedication through consistency, trust, and commitment to the production once it opened. My role shifted to working alongside the stage manager and sound board operator as we carried the sound design through each performance. After community preview, the sound cues were locked and could no longer be changed or added. Before opening night, I updated the curtain speech to the correct version for the show. I continued supporting the production team throughout the run, and the show opened successfully. 

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Show Sound Effects

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Actors Archetypes/Sound Effects

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